Discuz! Board

 找回密碼
 立即註冊
搜索
熱搜: 活動 交友 discuz
查看: 2|回復: 0

This a group of cognitive psychologists began to study these problem

[複製鏈接]

2

主題

2

帖子

8

積分

新手上路

Rank: 1

積分
8
發表於 2024-3-3 12:51:19 | 顯示全部樓層 |閱讀模式
This a group of cognitive psychologists began to study these problems to propose solutions that took into account the cognitive abilities and limitations of the users of these devices. This implied a change in the paradigm: from "people need to adapt to the machine" to "machines need to adapt to the limitations of people." Although this represented a great advance, originally the field of ergonomics was developed from an essentially functionalist approach. The functionalist notion brought the field of design closer to the professional practices of an industrial society.

This approach therefore erased any particularity of individuals: questions of taste, preference, individual trajectories, and particular worldviews were flattened into generalist Brazil Mobile Number List variables. In short, there was a lack of tools and techniques that would allow the subject to be considered in all its complexity and particularities. This approach erased any particularity of individuals: questions of taste, preference, individual trajectories, and particular worldviews were flattened. User experience and empathetic design Only years later, around the 1990s, did the term "user experience" as we know it today begin to gain popularity in the field of design.




The concept arose from a certain discontent with approaches to usability that, focused exclusively on the functionality of products, failed to explain the success - or not - of a certain product when it reached the final consumer. The new attitude towards the so-called "user-centered design" contemplated not only the more technical aspects of usability, but also the contexts of use in which the products were going to be used. In this way, the expression "user experience" was intended to combine functional and utilitarian elements with the social and emotional aspects involved in the use of an object.

回復

使用道具 舉報

您需要登錄後才可以回帖 登錄 | 立即註冊

本版積分規則

Archiver|手機版|自動贊助|z

GMT+8, 2025-5-10 02:38 , Processed in 0.030347 second(s), 18 queries .

抗攻擊 by GameHost X3.4

Copyright © 2001-2021, Tencent Cloud.

快速回復 返回頂部 返回列表
一粒米 | 中興米 | 論壇美工 | 設計 抗ddos | 天堂私服 | ddos | ddos | 防ddos | 防禦ddos | 防ddos主機 | 天堂美工 | 設計 防ddos主機 | 抗ddos主機 | 抗ddos | 抗ddos主機 | 抗攻擊論壇 | 天堂自動贊助 | 免費論壇 | 天堂私服 | 天堂123 | 台南清潔 | 天堂 | 天堂私服 | 免費論壇申請 | 抗ddos | 虛擬主機 | 實體主機 | vps | 網域註冊 | 抗攻擊遊戲主機 | ddos |